Outdoor Recreation Senior Project Guide

A green lanyard with the Georgia 4-H logo on it.
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Georgia 4-H Project Achievement empowers young people with skills for a lifetime. Through a competitive process, students explore their interests, unleash their creativity, share their work, and celebrate their achievements! This guide provides 9th – 12th graders with examples for getting started with their project exploration.

Overview of Project Achievement Process

1) Choose project
2) Develop skills in leadership and service
3) Prepare portfolio for work completed from January 1 – December 31
4) Prepare presentation
5) Practice
6) Compete
7) Reflect

Description of Outdoor Recreation Project

4-H’ers may explore leisure activities which primarily take place outdoors. Through this project 4-H’ers may:

• develop an appreciation for appropriate use of leisure time
• acquire skills for leading others in outdoor recreation activities
• consider the historical, cultural, social, and economic value of an outdoor pursuit
• develop an understanding of specific practices to protect against personal injury when participating in outdoor recreational activities
• develop a worthwhile and enjoyable outdoor leisure pursuit
• explore career opportunities in the field of outdoor recreation

Examples of Project Development Experiences

• Participate in outdoor recreation activities as often as possible
• Try different activities to determine what you like
• Tour places such as sporting goods stores, army surplus centers, boating or camping shows, campgrounds, state parks, marinas, etc.
• Take lessons from a trainer/instructor, attend a workshop, or go to Senior 4-H EXTREME Camp
• Interview park rangers, sporting goods store owners, camp managers, parks and recreation personnel, outdoor sports media professionals, fishermen, hunters, etc.
• Acquire and read books, magazines, and pamphlets that relate to outdoor recreation
• Enroll in a class offered by a recreation or park department
• Research applicable rules, regulations, and laws concerning outdoor activities

Project Sharing and Helping Examples

• Volunteer at a local nature center or park to assist with hiking, trail, and backpacking activities
• Set up a class for younger 4-H’ers and teach the basic skills and knowledge necessary to participate in your chosen outdoor recreation activity
• Organize an Outdoor Recreation Club that includes youth with varied interests and explore the outdoors
• Schedule community meetings to view outdoor recreation films, hear presentations by local individuals noted for their outdoor skills, discuss outdoor recreation options, etc.
• Host a special outdoor recreation day at the mall or shopping center including various vendors, displays, and exhibits
• Sponsor a special event such as a fishing rodeo, bicycle rodeo, bike hike, orienteering activity, etc.
• Demonstrate your work through presentations and exhibits at the 4-H office, school, recreation department, civic clubs, etc.
• Write news articles, blogs, or social media posts about your project and your accomplishments
• Mentor a younger 4-H’er in the Outdoor Recreation project

Special Considerations

• Carry a water bottle and drink water often to stay hydrated.
• Closed-toe shoes can help protect your feet outdoors.
• Live animals and weapons are not permitted in this presentation.
• Remember to reference official guides, rules, and regulations when creating presentations and exhibits.
• Youth should practice internet safety. A best practice is to include a friend or parent in all communications and interactions.
• Be sure to gain land owner permission prior to entering someone else’s property.
• Please use best safety practices when handling tools and equipment

Recommended Resources

• Georgia4h.org/ProjectAchievement
• georgia4h.org/environmental-education/
• georgiawildlife.com
• skimag.com/intro-to-skiing/
• alltrails.com/us/georgia
• gastateparks.org
• gadnr.org
• outdoorindustry.org
• https://www.recreation.gov/

At Competition

Outdoor Recreation 4-H projects may use posters, artifacts, biofacts, and/or
technology to support their presentation.

The time limit for presentations is 12 minutes.

Computers, projectors, screens, and other technological devices may be used.

Prepared by: Gabrielle Buono, Keri Hobbs, Jason Estep
Reviewed by: Lori P. Bledsoe and Craven Hudson

General Recreation Senior Project Guide

A green lanyard with the Georgia 4-H logo on it.
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Georgia 4-H Project Achievement empowers young people with skills for a lifetime. Through a competitive process, students explore their interests, unleash their creativity, share their work, and celebrate their achievements! This guide provides 9th – 12th graders with examples for getting started with their project exploration.

Overview of Project Achievement Process

1) Choose project
2) Develop skills in leadership and service
3) Prepare portfolio for work completed from January 1 – December 31
4) Prepare presentation
5) Practice
6) Compete
7) Reflect

Description of General Recreation Project

4-H’ers may explore areas of social recreation, hobbies, and leisure time activities. Through this project 4-H’ers may:

• develop an appreciation for appropriate use of leisure time
• acquire skills for leading others in social recreation activities
• develop a worthwhile and enjoyable hobby
• develop an understanding of the generational implications for various hobbies and leisure pursuits
• explore career opportunities in the field of social recreation

Examples of Project Development Experiences

• Participate in a general recreation activity as often as possible
• Try different activities to determine what you like
• Take a class from a professional, attend a workshop, or attend a hobby camp
• Start a collection of rocks, stamps, cards, dolls, pencils, figurines, or other collectibles
• Tour places related to your hobby/interest such as museums, festivals, hobby stores, etc.
• Interview hobbyists or professionals related to your hobby or leisure activity
• Practice for and compete in a competition related to your hobby
• Attend a convention related to your hobby such as a craft fair or comic book event
• Acquire and read books, magazines, and pamphlets that relate to your project
• Research the benefits of recreation and record your findings in a journal
• Take photos to document your hobby or recreational activity
• Shadow someone who shares your interest and ask questions to better your project

Project Sharing and Helping Examples

• Start a project club and lead others in your hobby/recreational activity. Contact your local Extension staff to discuss plans
• Organize a talk with local hobbyists and allow particpants to learn about social recreation activities
• Share what you have learned in the General Recreation project with club members, school classes, day care centers, and civic clubs
• Enter a recreation-related mini-booth or collection as an exhibit at a fair
• Distribute educational recreation materials at a school and/or within the community
• Start a collection with friends or family and display it at your school or library
• Mentor a younger 4-H’er in the General Recreation project
• Make a tutorial how-to video for friends and family to see how to create, collect, or practice your skill/hobby
• Learn the history of your topic, present it to your class, and discuss how they can get involved

Special Considerations

• General Recreation projects emphasize hobbies, collections, and/or social recreation.
• georgia4h.org/about-us/resources/senior-project-achievement-grades-9-12/ includes information for determining whether General Recreation is the best project for your interest.
• Youth should practice internet safety. A best practice is to include a friend or parent in all communications and interactions.
• Food should not be prepared as part of this Project Achievement competition presentation.
• Live animals and weapons are not permitted in this project.

Recommended Resources

• Georgia4h.org/projectachievement
• georgia4h.org/about-us/resources/senior-project-achievement-grades-9-12/
• pinterest.com
• hobbylobby.com
• nia.nih.gov/health/publication/participating-activities-you-enjoy

At Competition

General Recreation 4-H projects may use posters, artifacts, biofacts, and/or technology to support their presentation.

The time limit for these presentations is 12 minutes.

Computers, projectors, screens, and other technological devices may be used.

Prepared by: Keri Hobbs, Jason Estep, Gabrielle Buono, Natalie Bock
Reviewed by: Sue Chapman

 

Textiles, Merchandising, and Interiors Senior Project Guide

A green lanyard with the Georgia 4-H logo on it.
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Georgia 4-H Project Achievement empowers young people with skills for a lifetime. Through a competitive process, students explore their interests, unleash their creativity, share their work, and celebrate their achievements! This guide provides 9th – 12th graders with examples for getting started with their project exploration.

Overview of Project Achievement Process

1) Choose project
2) Develop skills in leadership and service
3) Prepare portfolio for work completed from January 1 – December 31
4) Prepare presentation
5) Practice
6) Compete
7) Reflect

Description of Textiles, Merchandising, and Interiors Project

4-H’ers may explore the broad areas of clothing, textiles, and interior goods and their sale and merchandising. Through this project 4-H’ers may:

• explore the production, marketing, and sale of clothing, textiles, and interior goods
• acquire an understanding of appropriate, protective, and flattering dress for all occasions
• identify basic textile fibers and develop an understanding of their selection, use, performance, care, and maintenance
• develop an understanding of fashion innovation, trends, products, and marketing
• develop skills in selecting quality interior products for various home living spaces, considering lifestyles of family members, resources, value, efficiency, etc.
• learn to make wise consumer choices in the selection and purchase of clothing, textiles, and interior goods
• explore careers related to textiles, merchandising, and interiors

Examples of Project Development Experiences

• Participate in home interior classes offered at school or in the community
• Explore how different types of fabric are manufactured or produced, and used
• Analyze different brands of clothing or home furnishings to select best fit
• Prepare a mock-up of a proposed home décor remodel
• Create a portfolio of personal clothing for different occasions and seasons of the year
• Examine ways of marketing furnishings and clothing items
• Research principles of home interior design
• Compete in Georgia 4-H Cotton Boll and Consumer Judging and LifeSmarts

Project Sharing and Helping Examples

• Teach a project club on remodeling a room on a budget to younger 4-H members
• Lead a group in developing a model of a home furnishings plan
• Plan and implement a day camp or summer class on different types of clothing, textiles, and home furnishings, including how they are created, produced, and used
• Work with students to develop a wardrobe on a budget using essential articles of clothing that can be mixed and/or matched
•Share plans for marketing clothing, textiles, or interior items to 4-H members, school classes, civic clubs, and senior homes
• Conduct a workshop on repurposing items at a 4-H club meeting
• Teach others how to be a wise consumer when selecting items of clothing or furnishings by evaluating price, fabric durability, and purpose
• Lead a group in utilizing software programs to model a room’s proposed décor, furniture, color scheme, etc.
• Talk with your local county Extension office about decorating your 4-H project room
• Mentor a younger 4-H’er in the Clothing and Textiles, Creative Stitchery, or Interior Design projects

Special Considerations

•Youth should practice internet safety when communicating with new people online or in-person. A best practice is to take a friend or parent to shadow your interview or copy your parent/guardian on online communications with adult mentors.
• Remember to ask permission before photographing, taping, or quoting someone.
• Live animals and weapons are not permitted in any project.
• Please use best safety practices when handling tools and equipment.
•
Be respectful of other cultures.

Recommended Resources

• Georgia4h.org/ProjectAchievement

• fcs.uga.edu/tmi

• dig.henryart.org/textiles/

• HGTV.com

• watch.magnolia.com

• sewing.org/html/guidelines.html

• 4-h.org

• home-designing.com

At Competition

Textiles, Merchandising, and Interiors projects may use posters, artifacts, biofacts, and/or technology to support their presentation.

The time limit for these presentations is 12 minutes.

Computers, projectors, screens, and other technological devices may be used but must be provided by the presenter.

Prepared by: Cheryl Varnadoe and Elyse Daniel
Reviewed by: Keri Hobbs, Craven Hudson, Jason Estep, and Victoria Cagle

Housing Senior Project Guide

A green lanyard with the Georgia 4-H logo on it.
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Georgia 4-H Project Achievement empowers young people with skills for a lifetime. Through a competitive process, students explore their interests, unleash their creativity, share their work, and celebrate their achievements! This guide provides 9th – 12th graders with examples for getting started with their project exploration.

Overview of Project Achievement Process

1) Choose project
2) Develop skills in leadership and service
3) Prepare portfolio for work completed from January 1 – December 31
4) Prepare presentation
5) Practice
6) Compete
7) Reflect

Description of Housing Project

4-H’ers may explore housing and related equipment as products, environments, services, and processes. Through this project 4-H’ers may:

• develop an understanding of how housing can satisfy human physical, psychological, and economical needs
• discover types of housing available and cultivate skills in selecting housing to meet family needs at different stages of the life cycle
• gain an understanding of energy and water requirements of the home environment and simple conservation measures
• acquire knowledge of technological devices and their use within the household, including mechanical and electrical systems and home automation
• determine the importance of household waste management, water, and indoor air quality in the home environment
• develop skills in reading blueprints and evaluating house plans as related to family needs
• develop an understanding of housing policies at the federal, state, and local levels as they relate to housing markets
• explore construction techniques to address environmental and health issues
• develop an understanding of special design requirements as related to housing and equipment for the elderly, disabled, and other special needs
• explore career opportunities related to housing and the housing industry

Examples of Project Development Experiences

• Understand the programs implemented for people who are without homes or have disabilities
• Know how energy efficient houses are created and how to make homes more eco-friendly
• Shadow an architect, builder, or other professional to understand construction and maintenance
• Research housing policies, equipment, products, services, environments, and/or processes
• Contact your local Extension office to conduct a radon test, water test, etc. in your home

Project Sharing and Helping Examples

• Assist with local groups that provide housing for low income families, such as Habitat for Humanity
• Shadow a professional that is involved with eco-friendly homes or basic home construction, document the process, and share your experience with others
• Attend a rain barrel workshop and make a barrel for neighbors, community organizations, or schools
• Learn more about storm water and educate friends and family about how they can personally reduce their waste
• Help community members understand their homes’ energy intake and how to conserve by using efficient bulbs, turning off lights, reducing hot water consumption, using Energy Star appliances, etc.
• Volunteer with organizations that specifically work with keeping disabled people in their own homes
• Coordinate a neighborhood clean up to remove litter from yards and streets
• Mentor a younger 4-H’er in the Housing project
• Teach a class about efficient housing equipment and practices

Special Considerations

• Please use best safety practices when handling tools and equipment.
• Be sure to gain land owner permission prior to entering someone else’s property.
• Youth should practice internet safety when communicating with new people online or in-person. A best practice is to take a friend or parent to shadow your interview or copy your parent/guardian on online communications with adult mentors.
• Give plenty of notice for any interview or mentoring requests
• Contact your local County Extension Office to discuss how you can collaborate with and assist with current programming.

Recommended Resources

• Georgia4h.org/ProjectAchievement
• habitat.org
• earthcraft.org
• athensclarkecounty.com/4309/Rain-Barrels
• cwp.org
• energy.gov/public-services/homes
• athenslandtrust.org/affordable-housing
• atlantaga.gov/index.aspx?page=504
• georgiaoptions.org

At Competition

Housing 4-H projects may use posters, artifacts, biofacts, and/or technology to support their presentation.

The time limit for these presentations is 12 minutes.

Computers, projectors, screens, and other technological devices may be used.

Prepared by: Natalie Bock and Keri Hobbs
Reviewed by: Jason Estep and Charlie Wurst

Hospitality, Tourism, and Food Industry Management Senior Project Guide

A green lanyard with the Georgia 4-H logo on it.
Download PDF for Print

Georgia 4-H Project Achievement empowers young people with skills for a lifetime. Through a competitive process, students explore their interests, unleash their creativity, share their work, and celebrate their achievements! This guide provides 9th – 12th graders with examples for getting started with their project exploration.

Overview of Project Achievement Process

1) Choose project
2) Develop skills in leadership and service
3) Prepare portfolio for work completed from January 1 – December 31
4) Prepare presentation
5) Practice
6) Compete
7) Reflect

Description of Hospitality, Tourism, and Food Industry Management Project

4-H’ers may explore areas of social interaction, etiquette, manners, customer service, social graces, and entertainment to make others feel welcome. Youth may consider hospitality roles in hosting, entertaining, meeting and event management, agritourism, hotels, restaurants, and resorts. Through this project 4-H’ers may:

• develop an understanding of etiquette rules and manners in social situations.
• practice friendly generosity when entertaining or hosting guests and visitors.
• practice personal skills such as handshakes, thank you notes, and social greetings.
• practice etiquette skills when communicating and building relationships with others.
• develop an understanding of customer service and its role in the food industry, tourism, business industry, and public sector services.
• acquire knowledge for how to host for or entertain at a social event or activity.
• explore hospitality topics to include marketing, human resources, finance and revenue management, facility and lodging management, tourism, and event planning.
• understand food and entertainment industry laws and current trends in food and beverage.
• explore cultural hospitality practices.
• explore career opportunities in the field of hospitality, travel and tourism, customer service, and the food industry.

Example of Project Development Experiences

• Study multiple references for social etiquette and practice skills in a variety of social settings
• Take a class from a professional and/or attend a workshop on hospitality
• Interview hotel managers and restaurant professionals to explore hospitality marketing, human resources, financial and facility management, tourism, and event planning
• Explore restaurants and venues to observe best customer service practices and consider an internship or job to practice and development skills
• Research cultural hospitality practices
• Explore the UGA Hospitality and Food Industry Management degree program

Project Sharing and Helping Examples

• Start a project club and lead others in Hospitality, Tourism, and Food Industry Management
• Organize a talk about quality customer service and present it for others
• Share what you have learned in the Hospitality, Tourism, and Food Industry Management project with club members, school classes, workforce development groups, etc.
• Enter a hospitality-related mini-booth as an exhibit at a fair
• Distribute etiquette materials at a school and/or within the community
• Mentor younger 4-H’ers in the Etiquette and Travel and/or Hospitality and Travel projects
• Make a tutorial how-to video for friends and family to see how to offer a hospitable experience for guests
• Plan and host a social gathering or special event
• Support a neighbor or family friend with travel plans
• Plan a trip for younger 4-H’ers to a fine arts performance and teach them etiquette before you attend; contact your local Extension personnel to discuss and approve your plans

Special Considerations

• The Hospitality, Tourism, and Food Industry Management project focuses on social interaction, customer service, social graces, and entertainment to make others feel welcome.
• georgia4h.org/about-us/resources/senior-project-achievement-grades-9-12/ includes information for determining whether Hospitality, Tourism, and Food Industry Management is the best project for your interest.
• Youth should practice internet safety. A best practice is to include a friend or parent in all communications and interactions.
• Food should not be prepared as part of this project.

Recommended Resources

• Georgia4h.org/projectachievement
• agecon.uga.edu/undergraduate/majors/hospitality/hospitality-in-georgia.html/1000.html
• EmilyPost.com

At Competition

Hospitality, Tourism, and Food Industry Management 4-H projects may use posters, artifacts, biofacts, and/or technology to support their presentation.

The time limit for these presentations is 12 minutes.

Computers, projectors, screens, and other technological devices may be used but must be provided by the presenter.

Prepared by: Keri Hobbs and Craven Hudson

Financial Planning and Consumer Economics Senior Project Guide

A green lanyard with the Georgia 4-H logo on it.
Download PDF for Print

Georgia 4-H Project Achievement empowers young people with skills for a lifetime. Through a competitive process, students explore their interests, unleash their creativity, share their work, and celebrate their achievements! This guide provides 9th – 12th graders with examples for getting started with their project exploration.

Overview of Project Achievement Process

1) Choose project
2) Develop skills in leadership and service
3) Prepare portfolio for work completed from January 1 – December 31
4) Prepare presentation
5) Practice
6) Compete
7) Reflect

Description of Financial Planning and Consumer Economics Project

4-H’ers may explore the intersection of values, goals, and resources such as time, income, and human capital and the impact on decision making and management behavior for individuals and families. Through this project 4-H’ers may:

• identify and describe how values, goals, decision making, and resources such as time, income, and employment, affect our decision making and management behavior
• develop awareness and understanding of financial products and services, including financial, tax, retirement, wills, and estate planning
• investigate how borrowing, saving, and investing works
• develop a simple plan for spending, saving, and investing
• identify tools and processes to manage time and other family resources and the implications for each
• explore career opportunities in consumer education and family resource management

Examples of Project Development Experiences

• Interview a Certified Public Accountant and banker to investigate potential career opportunities
• Conduct a personal home inventory and investigate insurance needs for your belongings
• Develop a resume focusing on financial resource management and practice interviewing
• Research the cost of your potential college education and discuss a plan with your parents
• Participate in your county’s 4-H Cotton Boll and Consumer Judging Team or LifeSmarts
• Research estate planning and consider interviewing a local attorney specializing in estates
• Attend a financial aid, budgeting, accounting, and/or consumer education class
• Create a virtual investment portfolio online to understand how investment strategies work

Project Sharing and Helping Examples

• Coordinate a finance project club and teach younger 4-H’ers how to manage financial resources
• Teach younger audiences how to write checks and develop budgets
• Mentor 4-H’ers in the Family Resource Management project
• Recycle items as a fundraiser or as a charity donation
• Create your own business
• Assist senior citizens with filing taxes
• Serve as a teen leader for your county’s Cotton Boll and Consumer Judging Team
• Coordinate a tour of the bank for younger 4-H’ers
• Educate teenagers and adults about identity theft prevention
• Prepare a mini-booth or exhibit about family resource management and present at your local fair or public location
• Educate senior citizens about email fraud, budgeting, couponing, and resource management
• Teach your family about human resource investment options
• Educate others about how branding affects purchasing
• Form a LifeSmarts team in your county and compete online

Special Considerations

• Research charity organizations using charitynavigator.org before donating or raising money.
• Presentation props should be safe, not of great value, and adhere to the 4-H Code of Conduct.
• Seek training prior to assisting others with financial management.
• Contact your local county Extension staff to discuss your plan of community involvement.
• Give plenty of notice for any mentoring requests.
• Information should be verified using credible sources; be aware of fraudulent information.

Recommended Resources

• Georgia4h.org/ProjectAchievement
• georgia4h.org/cotton-boll-and-consumer-judging/
• fcs.uga.edu/fhce
• 4-h.org
• lifesmarts.org
• fdic.gov/consumers
• mymoney.gov
• hsfpp.org
• money-talks4teens.ucanr.edu
• nclnet.org
• gpo.gov

At Competition

Financial Planning and Consumer Economics 4-H project may use posters, artifacts, biofacts, and/or technology to support their presentation.

The time limit for these presentations is 12 minutes.

Computers, projectors, screens, and other technological devices may be used.

Prepared by: Keri Hobbs and Cheryl Varnadoe
Reviewed by: Lee Anna Deal and Jason Estep

 

Computers Information Technology and Data Science

A green lanyard with the Georgia 4-H logo on it.
Download PDF for Print

Overview

Georgia 4-H Project Achievement empowers young people with skills for a lifetime. Through a competitive process, students explore their interests, unleash their creativity, share their work, and celebrate their achievements! This guide provides 9th – 12th graders with examples for getting started with their project exploration.

Overview of Project Achievement Process

1) Choose project
2) Develop skills in leadership and service
3) Prepare portfolio for work completed from January 1 – December 31
4) Prepare presentation
5) Practice
6) Compete
7) Reflect

Description of Computers Information Technology and Data Science Project

4-H’ers may explore aspects of information technology and data science as it relates to software (i.e. web-based technology, computer programming, applications, etc.), hardware (i.e. computers, tablets, smartphones, smartwatches, gaming systems, etc.), and/or data analysis. Through this project 4-H’ers may:

• develop an understanding of the basic principles and theories of technological hardware, software, and/or data science to access,
organize, transmit, and communicate information.
• develop an understanding of the effects and impacts of computer information technology and/or data science on humankind and the
environment.
• promote knowledge of safe practices and procedures for computer systems and data.
• acquire knowledge of and utilize best practices of hardware and software computing tools.
• explore career opportunities related to computer information technology, statistics, and data science.

Examples of Project Development Experiences

• Build a computer, install software, configure a server, and network your home devices
• Enroll in courses at school and online to develop computer skills and data science
• Join a robotics team and/or apply to become a 4-H Science and Engineering Ambassador
• Program a video game or learn to write html code and design a website
• Interview a professional who works with information technology and data science and write a report on what you learned
• Program a robot to complete a task
• Acquire and read books, magazines, pamphlets, and online resources that relate to the topic
• Research the history and development of information technology and data science

Project Sharing and Helping Examples

• Teach internet and smartphone safety to peers and adults
• Lead a cyber-bullying prevention class
• Teach someone how to use an online software package
• Mentor youth on a software or programming team
• Take a robot you programmed to share at a local senior center or the library
• Organize a service project to recycle used technology
• Manage the social media group for your local 4-H club
• Demonstrate ways to use and care for computers and equipment
• Share what you have learned in the Computer Information Technology and Data Science project with 4-H club members, school classes, civic clubs, and senior centers
• Exhibit a Computer Information Technology and Data Science-related mini booth at a fair
• Share helpful computer information and data science materials at schools, libraries, and community events
• Mentor a 4-H’er in the Computer Information Technology and Data Science project
• Lead a community club focusing on computer information technology and data science

Special Considerations

• Youth should practice internet safety. A best practice is to include a friend or parent in all communications and interactions.
• Give plenty of notice for any mentoring requests.
• Be aware of fraudulent information and double-check the facts in your presentation with credible sources.
• Youth should review business etiquette prior to shadowing a professional at work or engaging in a work-study or internship.
• Contact your local county Extension staff to discuss your plan for community involvement.

Recommended Resources

• Georgia4h.org/ProjectAchievement
• georgia4h.org/4-h-ambassadors/
• learnfree.org/
• w3schools.com
• csforall.org/

At Competition

Computer Information Technology and Data Science4-H projects may use posters, artifacts, biofacts, and/or technology to support their presentation.

The time limit for these presentations is 12 minutes.

Computers, projectors, screens, and other technological devices may be used but must be provided by the presenter.

Prepared by: Keri Hobbs, Steve Walker and Polly C. Crumbley
Reviewed by: Natalie Bock and Jason Estep

Wildlife and Marine Science Senior Project Guide

A green lanyard with the Georgia 4-H logo on it.
Download PDF for Print

Overview

Georgia 4-H Project Achievement empowers young people with skills for a lifetime. Through a competitive process, students explore their interests, unleash their creativity, share their work, and celebrate their achievements! This guide provides 9th – 12th graders with examples for getting started with their project exploration.

Overview of Project Achievement Process

1) Choose project
2) Develop skills in leadership and service
3) Prepare portfolio for work completed from January 1 – December 31
4) Prepare presentation
5) Practice
6) Compete
7) Reflect

Description of Wildlife and Marine Science Project

4-H’ers may explore living things, especially mammals, birds, and fishes that are neither human nor domesticated, and their habitats. Through this project 4-H’ers may:

• develop an understanding and appreciation of the economic and aesthetic values of wildlife resources to the state
• acquire knowledge relative to the wise use and management of wildlife as a resource
• develop an understanding of the habitats and factors affecting the survival of a species
• acquire knowledge about the different marine habitats (i.e., salt waters, marsh areas, and brackish waters)
• learn the various roles that groups of marine life play within marine and global ecosystems
• determine how to conserve, protect, and utilize marine resources through conservation and management
• develop an appreciation for marine resources as a recreational opportunity
• explore careers related to wildlife and marine sciences

Examples of Project Development Experiences

• Participate in a 4-H wildlife judging team
• Go on nature walks with field guides. Identify wildlife and further study their habitats
• Shadow a zoologist or marine biologist for a day and learn their job responsibilities
• Take a trip to a nature center, the beach, or a wildlife management area
• Visit a zoo or aquarium and read the descriptions of all the animals and fish on display. Take notes and compare the similarities and differences among the wildlife

Project Sharing and Helping Examples

• Coordinate a trip for youth or community members to a nature center, zoo, lake, or ocean
• Interview a marine biologist or wildlife expert and share what you have learned with your group or class
• Organize a group that teaches the public about local wildlife concerns through social media, presentations, and promotional flyers
• Help train younger 4-H’ers for wildlife habitat judging events
• Hold a demonstration on identifying animals and proper wildlife management techniques
• Photograph shark teeth, shells, bones, and feathers and share your findings with others
• Lead a group in making bird houses or feeders. Discuss how to identify local native birds that will visit their feeder/house
• Mentor a younger 4-H’er in a wildlife or marine sciences project
• Create and display a mini-booth at a local fair or public place in your community (such as a library or elementary school)
• Teach a group how to track animals by their tracks and/or scat
• Organize a group trip to 4-H Tidelands Nature Center
• Deliver a presentation on your favorite animal

Special Considerations

• Youth should remember to be cautious and considerate around wildlife management areas.
• Practice internet safety when communicating with new people online.
• Ask permission before photographing, taping, or quoting someone.
• Be respectful of other cultures.
• Live animals and weapons are not permitted

Recommended Resources

• Georgia4h.org/ProjectAchievement
• tidelands4h.org
• fws.gov
• georgiawildlife.com/about/what-we-do
• georgiawildlife.com
• gadnr.org
• coastalgadnr.org
• gacoast.uga.edu
• noaa.gov

At Competition

Wildlife and Marine Science projects may use posters, artifacts, biofacts, and/or technology to support their presentation.

The time limit for these presentations is 12 minutes.

Computers, projectors, screens, and other technological devices may be used.

Prepared by: Gabrielle Buono, Taylor Madgett, Natalie Bock
Reviewed by: Keri Hobbs, Jason Estep, Melanie Biersmith, and Heather Shultz

Physical, Biological, and Earth Science Senior Project Guide

A green lanyard with the Georgia 4-H logo on it.
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Overview

Georgia 4-H Project Achievement empowers young people with skills for a lifetime. Through a competitive process, students explore their interests, unleash their creativity, share their work, and celebrate their achievements! This guide provides 9th – 12th graders with examples for getting started with their project exploration.

Overview of Project Achievement Process

1) Choose project
2) Develop skills in leadership and service
3) Prepare portfolio for work completed from January 1 – December 31
4) Prepare presentation
5) Practice
6) Compete
7) Reflect

Description of Physical, Biological, and Earth Science Project

4-H’ers may explore the study of chemistry, physics, living organisms, or the earth. Through this project 4-H’ers may:

• acquire knowledge about the scientific aspects of topics dealing with non-living matter or energy, such as physics, chemistry, and/or astronomy
• gain an understanding of the origins, history, characteristics, habitats, and systems of plants and animals
• study earth and space processes, including geology, astronomy, meteorology, oceanography, and/or paleontology
• learn the processes of scientific inquiry to determine the nature of things
• explore career opportunities in the areas of science and scientific inquiry

Examples of Project Development Experiences

• Shadow a Department of Natural Resources (DNR) officer, geologist, or other scientist to learn about their job
• Tour an astronomy tower, planetarium, aquarium, and/or natural history museum
• Conduct an informational interview with a scientist, teacher, or other professional to learn about their work and career path
• Visit your local county Extension office and discover the process of soil sampling
• Tour local industries to discover how science is used in manufacturing processes
• Schedule a visit to a 4-H Center and participate in a 4-H Environmental Education program

Project Sharing and Helping Examples

• Start a club that focuses on the environment, gardening, and/or science
• Volunteer as a teen leader on 4-H National Youth Science Day
• Conduct science experiments or demonstrations with 4-H’ers
• Teach a class about circuits
• Learn about disaster relief, extreme weather, and climate changes in your area. Help your family and neighbors become better prepared for these situations
• Learn about astronomy and constellations. Host a nighttime viewing party with friends, neighbors, and family to teach them what you’ve learned
• Trace the production of a material such as glass, plastic, or metal. Prepare and display an informational poster about the chemicals and natural resources used in the production
• Prepare an exhibit to teach others about the science behind satellites, fiber optics, and radio transmissions involved in distance learning
• Volunteer at a school’s science night
• Assist younger students with their science projects
• Serve your community as a 4-H STEM Ambassador

Special Considerations

• Youth should talk with their science teacher about appropriate safety measures prior to conducting or leading experiments.
• Youth should practice internet safety when communicating with new people online.
• Remember to ask permission before photographing, taping, or quoting someone for your project.
• Food should not be prepared as part of the Physical, Biological, and Earth Science Project Achievement competition presentation.
• Live animals and weapons are not permitted.

Recommended Resources

• Georgia4h.org/ProjectAchievement
• naturalhistory.uga.edu
• 4-h.org/parents/stem-agriculture
• georgia4h.org/4-h-ambassadors/
• agroclimate.org
• epa.gov/students
• usgs.gov

At Competition

Physical, Biological, and Earth Science projects may use posters, artifacts,
biofacts, and/or technology to support their presentation.

The time limit for these presentations is 12 minutes.

Computers, projectors, screens, and other technological devices may be used.

Prepared by: Natalie Bock
Reviewed by: Taylor Madgett, Keri Hobbs, Melanie Biersmith, Jenna Daniel, and Jason Estep

Forest Resources and Wood Science Senior Project Guide

A green lanyard with the Georgia 4-H logo on it.
Download PDF for Print

Georgia 4-H Project Achievement empowers young people with skills for a lifetime. Through a competitive process, students explore their interests, unleash their creativity, share their work, and celebrate their achievements! This guide provides 9th – 12th graders with examples for getting started with their project exploration.

Overview of Project Achievement Process

1) Choose project
2) Develop skills in leadership and service
3) Prepare portfolio for work completed from January 1 – December 31
4) Prepare presentation
5) Practice
6) Compete
7) Reflect

Description of Forest Resources and Wood Science Project

4-H’ers may explore the science of managing, using, conserving, and repairing forests and associated resources. Through this project 4-H’ers may:

• understand and appreciate the fiber products of the forest
• identify trees and understand their environmental and economic value
• acquire knowledge and develop skills in the selection and use of various types of wood and wood products
• acquire knowledge and develop skills in the selection, care, and safe use of woodworking tools and machines
• learn of environmental protection and the wise use of natural resources
• understand the business and economics of forestry and forest products
• appreciate the importance of woodlands as a source of income, raw materials, and enjoyment necessary for quality living
• identify methods for forestry management and conservation
• practice appropriate and beneficial forestry practices
• explore career opportunities related to forestry

Examples of Project Development Experiences

• Examine growth rings on tree stumps in newly cut timberlands to see how trees grow
• Learn to identify common Georgia tree species
• Safely use woodworking tools to build wood projects
• Attend a forestry day camp and compete in the Georgia 4-H Forestry Field Day
• Interview a Georgia Forestry Commission Forester and/or shadow a Park Ranger for a day
• Learn how Georgia Forestry Commission personnel protect timberlands from wild fires
• Visit an arboretum and/or national forest to learn about forestry management and conservation

Project Sharing and Helping Examples

• Lead a club to plant trees
• Organize a talk with a local logger and allow your group to learn about harvesting, equipment, and forest products
• Mentor younger 4-H’ers on the 4-H Forestry Judging Team
• Share what you have learned in the Forest Resources and Wood Science project with club members, school classes, and civic clubs
• Enter a forestry-related mini-booth or woodworking project as an exhibit at a fair
• Start a Forest Resources and Wood Science project club. Contact your local Extension Agent to discuss your plans
• Collaborate with elementary schools to describe forestry values in your community (i.e., aesthetics, wildlife habitat, air/water quality, wood products, economic impact, etc.)
• Distribute forestry and wood science materials at school and/or within the community
• Organize a group tour at a local arboretum or national forest
• Mentor a younger 4-H’er in the Forest Resources and Wood Science project

Special Considerations

• Please use best safety practices when handling tools.
• Be sure to gain land owner permission prior to entering someone else’s property.
• Give plenty of notice for any mentoring requests.
• Ask permission before photographing, taping, or quoting someone.
• Be respectful when shadowing professionals and always follow safety instructions.
• Live animals/insects and weapons are not permitted in the project.

Recommended Resources

• Georgia4h.org/ProjectAchievement
• Georgia4h.org/Forestry
• Warnell.uga.edu
• forestfoundation.org
• fs.usda.gov
• gatrees.org
• gfagrow.org
• Popularwoodworking.com

At Competition

Forest and Wood Science 4-H projects may use posters, artifacts, biofacts, and/or technology to support their presentation. The time limit for these presentations is 12 minutes.

Computers, projectors, screens, and other technological devices may be used.

Prepared by: Craven Hudson, Keri Hobbs, Mandy Marable, Taylor Madgett, and Gabrielle Buono
Reviewed by: Jenna Daniel and Jason Estep