Hippology Contest Start Guide

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What is Hippology?

The 4-H Hippology Contest is a comprehensive, skills based competition in which participants demonstrate the extent of their knowledge and understanding of equine science and husbandry. Participants are able to develop a knowledge and respect for the equine industry, the issues specific to that industry, and its importance to the community, the state, and to the international economy.

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-Cloverleaf, Junior and Senior 4-H members are eligible to compete in Hippology.

-There are Junior and Senior divisions; Cloverleaf 4-H’ers who are at least in the 4th grade may compete in the Junior division.

-Competing as team members assists youth with the development of social skills, cooperation and managing feelings, as they become comfortable with working alongside others toward a common goal.

-Integrity, sportsmanship, decision-making abilities and public speaking skills are also strengthened through the Hippology experience.

-Participants are able to develop a knowledge and respect for the equine industry, the issues specific to that industry, and its importance to the community, the state, and to the international economy.

Break Down of the Contest

Practical application of knowledge and skills is demonstrated through a written test, a skill station, a judging competition and a team problems component in which team members’ work together to solve a specific issue as it relates to equine management. Students have the opportunity to strengthen their communication and leadership skills in an environment which allows contribution to group effort; encourages teamwork and promotes acceptance of differences. Participants must work with three or four team members in this equine event.

Preparation Ideas for 4-H Staff

-Each coach can determine the number of practices held during the judging season. Ideal practices last one hour to 1 ½ hours. You can have one to two practices a week. Teams can practice year round for a couple of months before the contest.

-Practices should include live farm visits and classroom lessons.

-Classroom activities can include:

-Have students bring in a picture of a horse and tell the class about that horse using the correct terms.

-Create games to play like horse jeopardy.

-Have PowerPoints and/or videos to show 4-H’ers what they need to know.

-Use PowerPoint to create slides of various equine related topics to quiz. Allow youth to create the slides as additional practice.

-Identification Stations are easily made from tri-fold boards. Engage youth in the creation process for additional practice.

-To get to the state contest, look for emails from the state office on registration deadlines.

-Encourage them that this is a fun way to learn about horses especially if you don’t have one.

Don’t forget the snacks at practice!

Special Considerations

-If staying overnight, be sure to plan in advance since some hotels fill up quickly.

-Be sure to plan for meals or snacks for after the contest. 4-H’ers may not eat when preparing reasons.

-Materials needed for horse judging are minimal.

-Some recommended resources are free while other may have a fee.

-When looking for local farms, you can look at the trainer directory for breed or riding associations.

Recommended Resources

NC State Extension
https://equinehusbandry.ces.ncsu.edu/equinehusbandry-educational-materials/sample-hippologymaterials/

Reference Material • Equine Science, by Jean T. Griffiths, all chapters. • Horse Smarts published by the American Youth Horse Council. • The Horse Industry Handbook published by The American Youth Horse Council. • The Horse Nutrition Handbook by Dr. Melyni Worth. • The Coloring Atlas of Horse Anatomy, by Robert A. Kainer and Thomas O. McCracken • Illustrated Dictionary of Equine Terms, by New Horizons Education Center • Information required in the Level 1 GA 4-H Novice Horseman Manual, Level 2 Intermediate Horseman Manual and Level 3 Master Horseman Project

Contact
Dr. Kari Turner, UGA Animal & Dairy Science Equine Extension Specialist
Kate Whiting, State 4-H Animal Science

Manual Prepared by: Allison Perkins, Bartow County 4-H Agent, Kate Whiting, State 4-H Animal Science Specialist 5/10/23 https://georgia4h.org/programs/focus-areas/agriculture-stem/agriculture/livestock-and-animalprojects/judging-teams/hippology/

Rock Eagle 4-H Environmental Education Staff

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Full Time Environmental Education Staff

 

Picture of Jessica Kally

Jessica Kally
“The Swarm”
Environmental Education
Program Coordinator

 

Picture of Carmen Smith

Carmen Smith
“Skipper”
Environmental Education
Assistant Program Coordinator

 

Picture of Rosa Deloach
Rosa Deloach
“Squeaks”
Environmental Education
Outdoor Program Specialist

 

Picture of Patrick Saint
Patrick Saint
“Birdman”
Environmental Education
Live Animals and Exhibitions Specialist

 

Seasonal Environmental Educators

 

Picture of Autumn Baker
Autumn Baker
“Flip”

 

Picture of Brittany Davis

Brittany Davis
“Tiny”

 

Picture of Eric Harris

Eric Harris
“Eek”

 

Picture of Gabby Silva
Gabby Silva
“Cricket”

 

Picture of Leach Whitcomb
Leah Whitcomb
“Doe”

Picture of Mackenzie Abts
Mackenzie Abts
“Sunny”

 

Picture of Marlow Hines

Marlow  Hines
“Fungi”

 

Picture of Taylor Walker

Taylor Walker
“Moth”

 

Picture of Vickey O'Malley
Vickey O’Malley
“Ducky”

 

Part Time Environmental Educators

 

Picture of Haleigh Wiley

Haleigh Wiley
“Canoe”

 

Picture of Katelyn Hamm
Katelyn Hamm
“Doolittle”

 

Georgia 4-H Horse Quiz Bowl Procedure for Play

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Equipment:

  1. Game Panels – An appropriate device will be used which will provide a clear indication of the first contestant to respond to a question.

 

  1. Time Recorders – A stopwatch or other appropriate time device will be required.

 

  1. Signal Device – This signal device shall be used by the timekeepers and shall have a very distinctly different sound from that associated with the game panel.

 

  1. Score Keeping Devices – Two devices will be needed; one of which will be used to maintain team scores visible to the contestants and, if possible, the spectators.

 

Officials:

  1. Moderator (Quiz Person) – The moderator shall assume the direction of the matches within that particular room, ask all questions, designate contestants to answer questions and accept or reject all answers unless the questions and/or answers are challenged.  The moderator will also indicate when a contestant has exceeded the allocated time for a question.  The moderator will declare the match winner and shall always be in control of the matches.  The Moderator may also be asked to serve as a third judge.

 

  1. Referee Judges – At least two referee judges are recommended.  The judges must be knowledgeable horse persons and will be selected by Extension personnel.  One referee judge (or the moderator) should, if possible, be a veterinarian.  The referee judges rule jointly on the acceptability of any question or answer that is challenged.  In cases of challenge to questions or answers in matches with two referee judges, either both referee judges or one referee judge and the moderator must agree on the acceptability or rejection of any question and/or answer.  With only one referee judge, both the judge and the moderator must agree on actions to be taken.

 

  1. Timekeeper – Unless this duty is assumed by the moderator or by a referee judge, the timekeeper will monitor all time intervals and designate when time of response has been exceeded.

 

  1. Score Keepers – At least two individuals shall be used to keep score for each contest. One scorekeeper will sit beside the moderator and keep a score sheet which will serve as a written record of the game.  The two scorekeepers should keep eye contact throughout the match to be sure their scores agree.

 

Teams:

  1. Each team must consist of not less than four (4) or more than five (5) members.
    1. Only four (4) contestants shall be seated at the panel at any one time.
    2. During any match, one (1) team member only may be replaced at the panel when:
      1. the moderator deems it impossible for one of the seated members of the team to continue in the contest, or
      2. the captain of a team requests the replacement of a team member.
    3. The team member removed from a match becomes ineligible to return to that particular match. The team member removed and the replacement are both eligible to participate in further matches.

 

PROCEDURES OF PLAY

 

  1. Match Procedures
    1. Each match will be divided into two parts based either on time or number of questions.
    2. During Part 1: The one-on-one competition, only one member of each team will be eligible to respond to a question.  This eligibility will rotate with each question beginning with the number 1 players on each team, and passing to the number 2, 3, and 4 contestants of each team, respectively, until all the remaining questions have been asked.  It is suggested that each team member be given an opportunity to respond to the same number of questions.  That is, the number of questions asked during the first half of the game be evenly divisible by 4.

 

The point value of a correct response to a question during Part 1 of play (one-on-one competition) will be as follows:

 

  1. Correct response:  2 points
  2. An incorrect response: Seniors – loss of 1 point; Juniors – loss of 1 point
  3. If both contestants to whom a question is addressed fail to signal an intent to attempt an answer in the 5-second allowed time, neither team shall lose or gain any points.
  4. If a contestant, Junior or Senior, buzzes in and says nothing within 5 seconds – loss of 1 point.
  1. During Part 2: The point values will be as follows

 

  1. Regular questions (no bonus attached): 1 point
  2. Toss-up questions (bonus question attached):  1 point
  3. Bonus questions: 2 points
    1. Point value will be identified before the question is read by the moderator. No partial credit given.
  4. Incorrect response: Juniors and Seniors- loss of 1 point

 

  1. There will be four types of questions used. These will consist of:

 

  1.    One-on-one questions, to which a designated member of either team may respond.
  2.    Regular questions, to which any member of either team may respond.
  3.    Toss-up questions, also open for response by any member of either team. The only difference between a regular and a toss-up question will be that a toss-up question will have a bonus question attached to each and in general will be somewhat more difficult than the regular questions.
  4.    Bonus questions, which will be worth a pre-determined 2 points.  All parts of the bonus question must be answered before any points will be awarded.  No part of the bonus question will be repeated, nor will any additional information be given to the contestants relative to the question.

 

  1. Starting the Contest
  1. Teams are assembled and seated at their respective panels and each contestant given the opportunity to check the equipment.
  2. A team captain is designated and sits in the assigned spot.
  1. A coach is identified by each team.  There may only be one designated coach per team and the team coaches are the only two people in the audience who may speak during the match.

 

  1. The question packet is opened by the moderator and verified to be the correct set by the judges.
  2. The moderator reads the first question (as with all succeeding questions) until the completion of the reading of the questions or until such time as a contestant activates a buzzer.
    1.    Once a contestant activates a buzzer, they must be verbally acknowledged before they can answer the question.  After they have been acknowledged, the contestant has five (5) seconds to start a valid answer.  First answers will be considered valid answers.  An acknowledgement penalty of one (-1) point will be deducted from contestant’s score and their team if they answer a question before being acknowledged.
    2.    If a buzzer is activated during the reading of any question, the moderator immediately will cease reading the question and the contestant activating the buzzer shall have five (5) seconds after having been recognized by the moderator to begin the answer to the question.
      1. The repeating of the question by the contestant shall not be considered the initiation of               an answer.
      2. It shall be the responsibility of the moderator and the referee judges to determine if an actual answer is started within the 5-second period.
  3. If the answer to any question, whether read to completion or not, is incorrect, the question shall not be repeated for the opposing team.  If an answer is not given or is wrong, the moderator will not give the correct answer because questions are used for each round and at both area competitions.
  4. If the time in which to answer a question elapses without a contestant activating a buzzer, there shall be no loss of points nor awarding of points to either team.
    1.    If a bonus question was attached to an unanswered toss-up question, the bonus question is then transferred to the next question.
  5. If the answer to a question is begun during the 5-second allowable time and the answer is incorrect, that team loses the point associated with that question.
    1.    If a member of a team activates a buzzer and an answer has not been started within the 5-second allowable time, there will be an appropriate 1 point penalty imposed against the team activating the buzzer.  (Junior and Senior Divisions)
    2.    If a bonus question is attached to an incorrectly answered toss-up question or to a toss-up question which was unanswered following the activation of the buzzer, that bonus question is transferred to the next question.
  6. If the question is correctly answered within the 5-second time limit, that team scores 1 or 2 points depending on whether it is Part 1 or Part 2 of the contest.
    1.    If a bonus question is attached to the correctly answered toss-up question, the moderator then reads the bonus question and a 10-second discussion period is permitted for team consultation to determine the answer.  The end of the 10-second period is signaled by the timer.  At the signal from the timer, a 5-second period is then permitted for the team captain or designee to begin the answer.
    2.    Successful completion of the answer will result in that team being awarded the number of points designated for that bonus question.
    3.    All parts of the bonus questions must be answered correctly with no partial points permitted, regardless of the number of parts of the question answered correctly.
    4.    Failure to answer a bonus question results in no penalty (loss of points) to the team.
    5.    No part of the bonus question will be repeated nor will any additional information be given to the contestants.
  7. To encourage full team participation, bonus points will be awarded in each match to teams which have each team member correctly respond to a question other than bonus questions.  This bonus shall be worth 2 points.  After having earned this team bonus once within               a match, both teams are eligible to earn an additional bonus of 2 points by repeating the process specified for team bonus awards.
    1.    To obtain these bonus points, each member of the team seated at the time must have correctly answered a question.  If a team member who, already having answered a question correctly, is replaced by an alternate, and that team has not yet earned the bonus points, it will be necessary for the alternate to also answer a question correctly before the bonus points may be awarded.
    2.    No contestant will be credited with a second correct response until the first team bonus has been awarded.

 

  1. Either team captain or the moderator may call for a “time out” for clarification of a rule, to permit replacement of a team member, or to allow for unexpected problems.  These “time outs” may be called only after a question has been answered and before the start of the next question.
  2. There is no talking allowed by any team members while seated during the match (unless they are identified by the moderator or during a bonus question.)  Offenders will receive one warning by the moderator and will receive one point deduction every time it occurs after the warning.

 

  1. Part 1:  One-on-One Competition
  1. The moderator shall clearly indicate the start of one-on-one play.
  2. Each question shall be addressed to only one member of each team, beginning with the number 1 contestants of each team and progressing with subsequent questions to the numbers 2, 3 and 4 contestants, respectively.
  3. The moderator shall indicate prior to the reading of each question which two contestants are eligible to respond.
    1. If any contestants other than the two designated contestants respond, that team will lose two points.
    2. If any contestant responds more than twice to questions directed to another contestants, they shall be replaced at the panel by the alternate if available.  If no alternate is available, the remainder of the match will be played with less than the full team, and all questions normally addressed to the eliminated contestant will be addressed only to the opposing contestant.
  4. There will be no bonus questions asked during the one-on-one period.

 

  1. Part 2:  Completing the Contest
  1. The moderator will continue reading questions (and bonus questions if applicable) until all questions have been asked.
  2. If a question is thrown out either due to poor reading by the moderator or a decision of the referee judges, it will be replaced by another question so that the total number of questions to be asked remains constant.
  3. Following the final question, the team with the highest number of points shall be declared the winner of that match.
  4. In the event of a tie after the designated number of questions, 5 additional regular questions will be asked.  If a tie still remains after the overtime, the first team to win a point (or because of a loss of a point by the other team, has a 1-point advantage) will be declared the winner.
  5. Once the moderator has declared a winner based on the scores, there shall be no protest.
  6. There shall be no protest of any questions or answers following the declaration of the winner.

 

  1. Protests of Questions and/or Answers
  1. A protest of a question or answer to a question may be made only by one of the team captains or the coach of either team and then only at the time a particular question is read or the answer is given.  There will be only one coach recognized for each team.  The moderator and the referee judges will consider the protest, and their decision in all cases is final.
  2. When a protest is made, play will be stopped until the protest is resolved.  A 1-point penalty will be assessed if the protest is not upheld.
  3. If a protest is sustained, the moderator will take one of the following actions as is deemed appropriate:
    1. A question is protested before an answer is given and the protest sustained — discard the question.  No loss or gain of points will result for either team.
    2. An answer is protested (either correct or incorrect) — at least one of the referee judges and the moderator or both referee judges determine the validity of the protest.  Points will be added or subtracted as appropriate.
    3. A question is protested after an answer is given (correct or incorrect) — at least one referee judge and the moderator or both referee judges determine the validity of the protest of the question.  The question may then be discarded at no loss of points or the question may be allowed with the appropriate gain or loss of points as in (b) above.
    4. An interruption of play for rule clarifications or comments will be considered a protest.  In such a case, the moderator will say Your comment or question will be considered a protest, do you wish to proceed or withdraw it?.  If the question is withdrawn, play proceeds.  If not, the protest procedure is followed.  A reminder to reset the buzzers will not be considered a protest.

 

  1. Abuse of protest provisions may result in one or more of the following:
    1. dismissal of team coach from the contest area.
    2. dismissal (or replacement) of team captain.
    3. dismissal of entire team with forfeiture of any points or standing.
  2. Spectators, parents and visitors may not protest any question, answer or procedure during the course of play.  They may, however, submit in writing to the contest officials any suggestions, complaints at the conclusion of the contest.  Unseemly behavior, unsportsmanlike conduct or any actions which are generally accepted as detrimental to the contest may subject the perpetrators of such actions to dismissal from the immediate area of the contest.  An interruption of play by a person other than the team captain or coach may result in a one point penalty.  The moderator imposes the penalty.
  3. No source of information is infallible.  There may at times be answers given to questions which are in agreement with the recommended sources which are in fact erroneous.  Every effort shall be made to eliminate such questions, but in the event of such occurrence, the referee judges and moderator may challenge the answer and if there is unanimous agreement, may elect to accept only the correct answer or to discard the questions with no loss or gain of points to either team.

 

  1. Recorders and Cameras
  1. Recorders may not be used at any time during the conduct of the match.  Sample copies of the first round of questions and answers will be posted on the Georgia 4-H Animal Science Website after the State Horse Quiz Bowl Competition.  Those counties interested in sample copies of the first round of questions will be able to download the questions from the Horse Quiz Bowl section.
  2. No recording devices such as video tape cameras, movie cameras or any other type of camera requiring auxiliary lights may be used during conduct of a match.  Photographs will be permitted only before or after a match and then in only such a manner as not to be disruptive of the contest.
  3. Recordings of any type may not be made during the matches.  Any individual that is seen recording or taking any type of notes during the competition inside the competition rooms, will be asked to leave the competition entirely.

 

 

 

AWARDS

 

  1. Team Awards
    1. Team awards will be based on a predetermined procedure of play.
      1. The exact procedure to be followed must be determined by the number of teams participating and the time allocated for the contest.  Questions per match will vary due to these factors.
      2. Insofar as possible, double elimination brackets will be used.
      3. Insofar as possible, every team will have an opportunity to participate in a minimum of two matches.
    2. The rank of teams will be determined on the basis of their position within the double elimination brackets.  To place teams eliminated in the same round, the losing team which has the most points will be awarded the higher rank.

 

 

EQUIPMENT FAILURE

 

It shall be the responsibility of each contestant to assure themselves that all equipment is operating correctly at the start of the match.

 

  1. Failure During a Match
  1. If the device being used ceases to function during a match or is believed to be malfunctioning, a “time out” may be called by any contestant, the moderator, or by either coach.
  2. If after checking it is determined that there is an equipment malfunction, the faulty part(s) will be replaced and play resumed.
  3. Scores accumulated up to the point of the “time out” shall stand and all further points awarded during the remainder of the match added to or subtracted from this total.
    1. If both referee judges or one referee judge and the moderator deem it advisable, points awarded for the two (2) questions asked immediately prior to determination of equipment failure may be recalled and two (2) additional questions used.
  1. Under no conditions shall there be a replay of a match in which there was equipment failure.

 

 

   QUESTIONS

 

Each county participating is required to submit 20 typed questions, per team.  Questions must be original, not from previous years and from official resources. Submitted questions will be considered for rounds in the contest. Questions will be submitted in the survey link:


Click Here – Question Submission Survey

If a county has both a Junior and Senior team, they must provide 20 questions for each age division (for a total of 40 questions). Questions must include answer and source sited.

   Example: What are the two types of vision horses have?

    A: Monocular and Binocular (HIH 1220-1)

 

 

 

 

Project Achievement Content Areas for 9th-12th Grades

A stage in a hotel conference room with a row of 4-H flags. The American flag is on the left side and the Georgia flag is on the right side
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Program Area: Agriculture & Science

Environmental and Natural Resources

Projects:
Environmental Science
Forest Resources and Wood Science
Physical, Biological, and Earth Sciences
Plant and Soil Sciences
Wildlife and Marine Sciences
Engineering

Engineering and Technology

Projects:
Computer Information Technology and Data Science
Engineering and Mechanics
Robotics

Plant and Animal Science

Projects:
Agriscience
Beef
Companion and Specialty Animals
Dairy
Dog Care and Training
Entomology
Flowers, Shrubs, and Lawns
Fruits, Vegetables, and Nuts
Horse
Poultry
Sheep and Meat Goats
Swine
Veterinary Science

Program Area: Civic Engagement and Leadership

Community and Global Affairs

Projects:
Civics and Political Science
Entrepreneurship
History
International
Workforce Preparation and Career Development

Communication

Projects:
Communications
Photography and Videography
Public Speaking

Expressive Arts

Projects:
Arts and Crafts
Fashion Revue
Performing Arts – Dance
Performing Ars – Drama
Performing Arts – General
Performing Arts – Other Instrumental
Performing Arts – Piano
Performing Arts – Vocal

Program Area: Health and Wellness

Health, Nutrition, and Fitness

Projects:
Food for Health and Sport
Food Safety and Preservation
Foods Labs: Dairy Foods
Foods Labs: Festive Foods for Health
Foods Labs: Food Fare
Health
Human Development

Recreation and Leisure

Projects:
General Recreation
Outdoor Recreation
Safety
Sports
Target Sports

Consumer Science

Projects:
Financial Planning and Consumer Economics
Hospitality, Tourism, and Food Industry Management
Housing
Textiles, Merchandising, and Interiors

Notes

High school youth who have been named state winners in Project Achievement are eligible to compete again in a new project within another content area, assuming grade eligibility. The new project must be presented in a new project content area. The new presentation must be the original work of the 4-H’er andnot an altered previous state-winning presentation. Content areas include Agriculture and Science, Civic Engagement and Leadership, and Health and Wellness.

Georgia 4-H Guidelines for Cell Phone Use

Three youth wearing purple 4-H jerseys pose with a fourth individual wearing a clover costume

 

 

Georgia 4-H strongly discourages the use of cell phones and other electronic devices during 4-H planned activities at camp and events.   If cell phone or electronic device use is determined to be involved in a violation of the Georgia 4-H Code of Conduct or is disruptive to the planned activity or event, appropriate disciplinary action will be taken.  Cell phones may not be used during competitions.  Georgia 4-H and the 4-H Centers also assume no responsibility for lost, stolen or damaged cell phones or other personal electronic devices that are brought to 4-H events.   Individual counties may have more stringent policies regarding the use of cell phones.

Updated 09/10/25

Find 4-H at The Georgia National Fair: October 2-12, 2025

A clock tower against a blue sky at the Georgia National Fair
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A barn labeled "Sheep Swine and Goats" with green and white 4-H flags in the foregroundLivestock Shows

Goats

October 2-4, New South Arena*
*Georgia 4-H State Show

Sheep

October 3-5, New South Arena*
*Georgia 4-H State Show

Beef

October 3-5, Sutherland Arena
October 10-12, Sutherland Arena
Special Event: Legislative Livestock Showdown, October 3 at 2:30 p.m, Sutherland Arena

Dairy

October 5, Foster Rhodes Arena
October 11, Foster Rhodes Arena

Swine

October 9-12, New South Arena

An adult and a youth posing with a sheep wearing a medal in the livestock ring

Exhibit Contests

On display October 2-12, Miller-Murphy-Howard Building
Minibooths, Terrarium/Dish Gardens, Computer Graphic Design, Decorated Agricultural Products, Recycling

Live Contests

October 3: Family Scarecrow Contest
October 4: Seed Art, Omelet, Public Speaking, and Cotton Boll Speech Contests; Variety Shows
October 5: Pantry Pride Recipe, Instant Camera Photography, Wild Game Dish, and Peanut Contests
October 10: Cupcake Masters Contests
October 11: Healthy Commodity Contests, Family Pumpkin Decoration Contest
October 12: Pizza Contests

4-H Day at the Fair Rally

October 10, 12:30 p.m., Reaves Arena

Three youth wearing purple 4-H jerseys pose with a fourth individual wearing a clover costume

Additional Opportunities

Clovers & Co. Performances

October 5, Reaves Arena
12:30 p.m., 2:00 p.m., 3:00 p.m.

Clover Cafe

Serving delicious food daily near the North Gate and Poultry World

Visit UGA Extension in the Georgia Grown Building

Click here for the complete Georgia National Fair website and schedule.

2020 Holiday To Go Menu and Meal Bundles

Rock Eagle 4-H Center is excited to offer our annual holiday to go menu.  New this year are meal bundles that serve 2, 4, and 10 people.  Each bundle may be customized based on your selection of entrees, sides, desserts, and beverages.

Menu options are available at:

2020 Take Out Menu

Holiday Meal Bundles

Thanksgiving Order Deadlines

The last day for placing an order will be Wednesday, November 18th by 4:00PM.

Pick-up times will be available until 3:00PM on Tuesday, November 24th.

Christmas Order Deadlines

 The last day for placing an order will be Wednesday, December 16th by 4:00PM.

Pick-up times will be available until 3:00PM on Tuesday, December 22nd.

To place an order please contact the dining hall at: 706-484-2384.

National Beekeeping Contest Winner

Venya Gunjal, Cobb County 4-H’er, has placed third in the National 4-H Beekeeping Essay Competition! Twenty-two states were represented in the national contest.

In addition to a $250.00 cash prize, her essay will be published in ABF Quarterly, the magazine of the American Beekeeping Federation and she will also receive a hard-cover copy of the acclaimed book The Lives of Bees: The Untold Story of the Honey Bee in the Wild by Dr. Thomas D. Seeley, Professor, Cornell University.

Click the link below to read Venya’s winning essay:
https://preservationofhoneybees.org/essays/2020-essays

The Georgia 4-H Beekeeping Essay Competition is graciously sponsored by the Georgia Beekeepers Association; the national competition is sponsored by the Foundation for the Preservation of Honey Bees.